RF 2013 also offers many improvements to their Hybrido solver, which is used is creating larger scale simulations. The ability to render previews through Next Limit’s Maxwell Renderer is also a new and powerful feature. Creating emitters, expressions, containers, and daemons through right-click or tab-based menus is a breeze. Now users have the ability to build and create complex simulations with ease through the use of the node-based interface. The biggest and most notable addition is the node-based relationship editor and simulation graphs. RF 2013 brings a lot of new features and enhancements to the table.
Currently the only other off-the-shelf toolset that really gives RealFlow any serious competition would be Houdini from SideFX Software, with FXGear’s Flux recently entering the market. The past year or so has allowed RealFlow to really shine, as its main contender, Naiad (now code-named BiFrost), was purchased by Autodesk and taken off the market for further integration into Autodesk software.
#REALFLOW 2013 SOFTWARE#
Until the past few releases of Houdini, which now has its own fluid solver, RF was the main go-to software for creating fluids. This gives users the ability to transfer data back and forth between RF and their native 3D package. Next Limit provides plugins to various 3D packages including 3DS Max, Maya, and Cinema 4D, to name a few.
Data can then be exported to their 3D package of choice. RF offers a true 3D environment where users have access to various types of emitters, forces, and fluid settings, that can allow them to create and direct their fluid simulations. RF has been used by many studios of all sizes to create effects that can be seen in various blockbuster films like Avengers, 2012, and The Girl With The Dragon Tattoo. Being around for more than 15 years, it has built a reputation of being the go-to software for creating fluid simulations. When talking about visual effects and fluid simulations, the first tool that comes to most people’s mind is RealFlow (RF). In this review we will be looking at the latest release of RealFlow, examining the new features it has to offer. Built on over 15 years of research and development, RealFlow 2013 presents its users with a new node-based creation environment. The tutorial continues to see the simulation rendered in Maya using Krakatoa MY and V-Ray, and then finally following the workflow through to the end sees the compositing all the elements rendered with Nuke.RealFlow is a fluid simulation software developed by Next Limit that offers an out-of-the-box simulation tool for creating both large and small scale fluids, ocean surfaces, and rigid body dynamics. The “hybrid” part of Hybrido is from the fact that it uses both the detail preserving particles as well as the grid based simulation solutions to offer the best of both worlds. The technology was integrated in RealFlow to assist in creating larger liquid simulations realistically and practically. Hybrido is actually an acronym pulled from what it does – HYBrid laRge dImension LiquiD solver.
#REALFLOW 2013 HOW TO#
And we’ll color the Krakatoa render by velocity using Magma Dieuwer Feldbrugge - Īs far as what Dieuwer takes you through, it is really the standard and basic water being actively poured into a container -Something that you probably have seen many, many times before, probably due to the fact that it is a great place to start.Ībout creating a simulation and following it through from rendering to final compositingĭieuwer shows how to simulate the liquid forms in RealFlow 2013 with Hybrido – RealFlow’s latest fluid technology. In the next two parts we will render this sim and its mesh in Maya using V-Ray and Krakatoa MY. In this part I will show you how to simulate the stuff that we need using Realflow 2013 and Hybrido. His look at Integrating Realflow mesh and particles using Maya, V-Ray, Krakatoa MY and Nuke is really all about creating a simulation and following it through from rendering to final compositing. Offering some insights for new users or for people who want to get started with using higher end tools to create and render simulations, Dieuwer Feldbrugge has you covered with his first tutorial.